Friday, January 20, 2017

Tabletop Game 1: Cross Town Race

By Brad Tully and Shenghua Chen

Rules
·         Each player has one game piece that they are trying to move across the map
·         They start in opposite corners that are pre-marked with a checkered flag and are trying to get to the other pre-marked spot
·         The player can move forward, left, and right
·         Each player starts out with 10 fuel tokens (marked “F”)
·         The player can move a total 3 spaces in a turn
·         Each space that the player moves will use one fuel token
·         There are two special spaces that the player can land on:
·         The refuel spot marked “R” with a corresponding number which is the amount of fuel tokens the player receives for landing there, the player cannot stay on this spot for multiple turns
·         The “?” block where the player rolls the dice and depending on the number rolled one of the following happens. After rolling pick up the corresponding card, it can be used when the player so chooses.
·         1: Get 5 fuel points
·         2: Move 2 spaces for free
·         3: Disable the other player for a turn
·         4: Steal 2 fuel points from the other player
·         5: Nothing sorry :(
·         6: Double gas mileage for one turn (can move up to 6 spaces)

·         If the player runs out of gas they automatically go to the nearest 5 token refilling station behind them

Play Testing Outside of Class



Changes Made

·         Increased the amount of spaces on the board
·         Made the ends more balanced and similar
·         Decreased the refuel spaces
·         Clarified some unclear rules
In Game Action Shot


In Class Play Testing


In terms of gameplay the only criticism from some was a little too much luck. The other criticism was the lack of connection to the city theme and a weak presentation. If I were going to make changes to the game I would add more city themed art and color to it and make some changes to the board that evoke more of a city based theme. Such as traffic lights and routes instead of an open board design.

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