This
chapter starts of talking about a unique feature to games, the invitation to
play. Games directly ask the player to join the experience. One features of
games is the numbers of players it can be an exact number or variable from one
or more. Players in some games can take up unique rolls which changes the way
they play the game. Games have certain player interaction patterns. There is
single player versus the game, multiple individual players versus the game, but
not directly working together or conflicting with each other. There is player
versus player, unilateral competition which is one player vs multiple players.
Cooperative play is another style as is team competition which pits multiple
teams against each other.
Objectives
are the basis of gameplay goals and strategy. The objectives listed in the
chapter are capture, chase, race, rescue, construction, exploration, solution,
and outwit. There is also alignment where the player must organize game pieces
in a certain way to win. Another objective is forbidden action which is one
where the player that performs it will lose the game. Procedures in games are
the processes that the player goes through to accomplish parts of the game. The
core procedures are the starting action, progression of action, special actions
and resolving actions.
Rules
are an important factor of games that balance the complexity of the game and
are the basis of what players can and cannot do. They must be clear so players
can understand them. Rules can define objects or concepts, restrict actions,
and determine certain effects. Resources are what is available to the players
to use. Common resources are lives, units, health, currency, actions,
power-ups, inventory, special terrain, and time. Conflicts are working against
the player and can be obstacles, opponents, and dilemmas such as how to
allocate resources. Games have certain boundaries that contain them and the
game ends in a specific outcome.
I found
the list of player interaction patterns to be interesting. Specifically,
unilateral competition and multiple individual players versus the game. I feel
like these are lesser used player interaction patterns. Also in objectives
alignment and forbidden act aren’t really used too much in digital games. Can
there be more forms of player interaction and objectives that aren’t on the
list?
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