In Chapter 2 Fullerton
asks, what are the defining quality of games? Games have players that except
the rules. The have a clear objective. There are procedures that players
complete to achieve goals. The rules define what they can and can’t do. There
are resources or objects of value in the game. The game has a conflict which
keeps you from your goal. The game has a physical and metaphorical boundary. It
has an unpredictable outcome.
Fullerton also asks, what makes games engaging? Things
like challenge, play, premise, characters, story and dramatic elements. Per
Tracy Fullerton this is all just a framework for games not an absolution. Games
are now becoming more abstract and getting into the fields of art and
education.
I thought the way Fullerton set up a sound format for
what a standard game is was interesting. I think it is a good simple way of
defining a game. I also thought her outline for what makes a game engaging was interesting.
After reading this my question would be can you have a “true” game by her
definition and it also be an abstract piece of art?
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