Tuesday, January 10, 2017

Reading 1 Chapter 2

                In Chapter 2 Fullerton asks, what are the defining quality of games? Games have players that except the rules. The have a clear objective. There are procedures that players complete to achieve goals. The rules define what they can and can’t do. There are resources or objects of value in the game. The game has a conflict which keeps you from your goal. The game has a physical and metaphorical boundary. It has an unpredictable outcome.
Fullerton also asks, what makes games engaging? Things like challenge, play, premise, characters, story and dramatic elements. Per Tracy Fullerton this is all just a framework for games not an absolution. Games are now becoming more abstract and getting into the fields of art and education.

I thought the way Fullerton set up a sound format for what a standard game is was interesting. I think it is a good simple way of defining a game. I also thought her outline for what makes a game engaging was interesting. After reading this my question would be can you have a “true” game by her definition and it also be an abstract piece of art?

No comments:

Post a Comment